Particle Games
In conjunction with some other stuff I was planning to do regarding particles and the instancer in Maya there was an interesting thread coming up on percutio.com [german] which discussed the possibility to create some sort of pinscreen object in Maya. Although that didn’t seem to be too hard of a problem at first it was a really tedious process to come up with a solution that doesn’t involve a lot of manual setup. Scripting had certainly to be done but this alone proved to be too slow and most of all the animation problem and maybe a real-time feedback during setup where lacking. So I took some hours to create the first ones of some nodes that deliver an easy possibility of manipulating the particle data stream going to the instancer. The first results are shown in the little video below.