Archive for January, 2008

Live Wire: Second Chapter

Friday, January 18th, 2008

Well, yesterday I showed you a litte video about the upcoming Live Wire node. All I can say is that the performance of that node has been optimized by factor 20 :) and that it will be released by tomorrow. For starters there’re some images that were created with this new tool.

SuperWireTorus

Soccer Ball Hard Wire

Soccer Ball Subd Wire

Live Wire: Turn your wireframes to life!

Wednesday, January 16th, 2008

The video below should give you an impression of a new feature that will be included in the freely available t01.mufpi project. This is an very early stage an should be considered experimental but it won’t take long until I’m going to release it to the public.

What does it and why did I create it?

What: This node creates a (geometric) wireframe representation of an input mesh. This representation is a mesh itself. The inset, meaning how “thick” the wires are, can of course be altered.

Why: One reason were the many topics with this or a similar question: “How to create a wire object from a mesh?” I found in various CG forums. Another reason is my cooperation with lots of people that work in architecture. They often start creating a building using a mesh as hull object and need a wire representation of a mesh.