Archive for August, 2007

Splitting the Mesh: Part 2

Wednesday, August 29th, 2007

As promised I’m back again with the “Split Along Curve” Tool for Seamour Pro. This one can now be considered in a serious alpha stage since most of the problems have been solved and the demonstration that will be given in this video should do this fact justice. What you’ll see is a polygonal plane being split by a NURBS circle. To prove that everything can be adjusted in real-time the circle is being moved and its sweep is being altered. The last part shows the extrusion of the split faces and a look from “below” the mesh to confirm that it is still only one piece.

Splitting the mesh: Part 1

Friday, August 24th, 2007

Today I’d like to show you the first working demo of what will be the basis for Seamour Pro for creating pinholes and slubs. This version is actually some weeks old now but anyway. What you see in the video is a curve that interactively splits a plane. The neat thing about this solution is the ability to cut through a whole mesh at once. You don’t need to click from one edge to the next and so on. While not enabled and therefore not shown in this video but already implemented is the function that allows not only mesh splits from edge to edge but also inside a polygon. I’ll be showing this to you very soon. The last part of this video demonstrates the flexibility during a mesh split, meaning that even the already extruded faces are acting like you would expect them to do.

Swinging Rope Tutorial

Thursday, August 23rd, 2007

I’ve added another tutorial video with a commentary track. This time you’re going to learn how easily Wire and Maya Dynamics can be connected. I hope you’ll enjoy this little demonstration.

The Rope Tutorial and the Gallery

Wednesday, August 22nd, 2007

Today I also created my first tutorial video with a commentary soundtrack using the OSX version of Wire. It covers some of the brand new features of Wire and should actually give a very good first impression what Wire is capable. You can find it here. I’ve got lots of ideas but at the moment I’m a litte too short in time. But I’m giving my best.

Another thing that has also been updated very recently is the Gallery and guess what, the new images cover certain aspects of Wire’s and SmartDuplicate’s features. The Generizer objectes have been sent to my by sjo and the raw models of the knots came from Michael Spreu. Thanks a lot guys! I hope I can come up with some tutorial videos for the Generizer in the next few days as well since I think that now it’s really time to promote this thing.

Wire 1.3, SmartDuplicate 1.4 and Linux installers available

Wednesday, August 22nd, 2007

Today I’ve released some updates to Wire and SmartDuplicate. Furthermore there are installers available for the Linux versions as well. The full change log can be found here. The most important thing regarding Wire is it’s ability to create a wire from a single NURBS curve. The SmartDuplicate update consists mostly of enhancements to the Generizer, but these are actually so powerful and easy to use that Generizer is now able to create even more fantastic objects and don’t forget the animation possibilities!

Cutting arbitrary meshes along curves

Friday, August 3rd, 2007

It’s time for an update on the subject of cutting polygonal meshes along NURBS curves. This feature’s finally coming along and should be up and running in … weeks :) The video shows a sphere (obviously), a NURBS curve which is used to cut the sphere’s faces and some red-colored overlays with yellow and white dots. The red-colored curve is the computed projection of the NURBS curve on the mesh. The yellow dots mark sampling points inside faces and the white ones appear whenever the split curve crosses an edge.

As you can see everything is dynamically recomputed and you’re not forced to split and see what happens, it’s actually WYSIWYG in it’s purest manner. This will also allow you to draw on a surface and split it at once, forget about clicking from one edge to another without being able to split inside the face. It’s history!

So, stay tuned and be assured that “Seamour Pro” is steadily coming up on the horizon.