The upcoming versions of all plug-ins will have a very cool new feature that allows the user to easily replace the input connection of a supported attribute. This means that there is no need to use the Hypergraph anymore.
Example:
You’ve created some very nice objects with Wire but at some point you noticed that the Wire Profile needs to be changed dramatically. There are a few options that are e.g. trying to change the existing Wire Profile but you would rather go and create a whole new one that would replace the old one. Ok, do so. Done? Ok, that was easy but now there comes the tricky part: you need to replace it in the Hypergraph. Open it up, find your Wire node and the appropriate inputs and finally connect the correct output to them. I guess by now you know what I’m talking about.
That’s why here comes the easy version:
All attributes that use an input object will show up in the Attribute Editor like depicted below. Notice the new icon on the far right. That’s what’s been called the ReWire icon.

So in case you wanted to replace the object that is currently connected to the attribute “Wire Profile” with another one, simply click on the ReWire icon and select your new object in the scene. That’s it! The attributes will be connected automagically!